Minecraft - 1.12.0 (Bedrock)

=Posted: July 9, 2019= =Changes:= =Fixes:= =For Map Makers and Add-On Creators:= =Script Engine Updates: (Currently available on Windows 10 with Experimental Gameplay enabled)=
 * Increased the frequency and volume of the ambient mob sounds made during raids, to make them easier to locate
 * Added new Wandering Trader sounds (MCPE-41191)
 * Updated the main menu splash text
 * Updated the default main menu panorama from Aquatic to Village & Pillage
 * The "Store" button on the main menu has been renamed to "Marketplace"
 * Realm owners can now set relevant permissions for players invited to their Realm
 * Default settings can be set for all new members entering a Realm
 * The owner can set permissions for an invited player to either visitor, member or operator
 * When resetting a world, or uploading a new world, already set permissions stay in place
 * Crashes
 * Fixed several crashes that could occur during gameplay
 * Fixed a crash that could occur when launching the game on some Windows 10 devices
 * Fixed a crash that could occur when certain interactive blocks are loading in when joining a Realm (e.g. beds, chests, furnaces)
 * Fixed a crash that could occur when switching players on Xbox One
 * Fixed a crash that could occur when engaging in a fight with an Elder Guardian in an Ocean Monument
 * Fixed a crash that could occur when loading the game
 * Fixed a crash that could occur when throwing an Egg or Snowball (MCPE-40435)
 * Fixed a crash that could occur when trading with a Villager
 * Fixed a crash that could occur when throwing a trident with Loyalty enchantment
 * Fixed a crash that could occur on Nintendo Switch when the game was saving or loading (MCPE-45862)
 * Fixed a crash on Nintendo Switch that could occur when suspending and resuming the game
 * Fixed a crash that could occur when exiting the game
 * Fixed a crash that could occur when signing into Xbox Live
 * Fixed a crash that could occur when choosing a skin on first launch of the game
 * Fixed a Marketplace issue that could result in the game getting stuck or crashing when loading in items
 * Fixed a crash that could occur when the game was checking for previously downloaded content
 * Performance
 * Made further performance improvements when opening inventory screens (MCPE-27167)
 * Made several performance improvements related to various UI screens and interactions
 * Significantly reduced bandwidth usage by allowing the client to reuse chunks it has already seen
 * Improved chunk loading performance in multiplayer
 * Improved performance around new villages and villager job sites
 * Several other performance improvements, included some related to mob AI pathfinding
 * Frosted ice blocks no longer drops performance while they’re melting (MCPE-39698)
 * Endermen teleporting particles no longer cause consistent performance drops, especially during boss fights
 * Reduced the amount of memory required to load textures
 * Cached resource packs no longer decrease performance on Nintendo Switch (MCPE-36976)
 * General
 * Removed an unnecessary Xbox Live sign-in notification
 * Fixed an issue where consuming the last item in a stack to unlock an achievement could cause the achievement not to unlock
 * The Haggler achievement once again unlocks when requirements are met
 * The Zombie Doctor achievement now unlocks when curing a zombie villager (MCPE-46271)
 * Marketplace resource packs are now immediately applied after downloading in the world edit menu (MCPE-33121)
 * Player permissions now apply correctly when more than one operator tries to adjust them
 * Made improvements to roaming skins, which should apply correctly after reloading or reinstalling the game and signing in
 * Custom skins are now applied correctly without needing to restart the game to see them (On compatible platforms) (MCPE-37926, MCPE-45476)
 * Skins equipped from the ‘Recent’ section are once again applied when selected
 * World settings now sync correctly between different Xbox One devices
 * Resource packs are now applied correctly after downloading through the world or global settings
 * Newly purchased Realms are now always visible after finalizing the purchase
 * Fixed an issue that would show an error message when attempting to renew a Realm subscription on Xbox One (REALMS-1686)
 * Gameplay
 * Fixed several related issues with End Gateway portals. These should now teleport the player to the correct safe location when used (MCPE-19699, MCPE-43176, MCPE-43177)
 * Villager trading now properly takes away items from the second slot, when applicable (MCPE-45506)
 * Only players who fought in a raid now receive the Hero of the Village effect in Realms
 * The Bad Omen effect is now only received when killing an Illager Captain, not when dealing non-fatal damage with a bow or potion
 * Players no longer see through the world when clipping into blocks after leaving a boat (MCPE-42593)
 * You can now interact with blocks while holding a charged crossbow on touch devices
 * Players no longer clip through walls when transitioning from swimming to standing in water
 * Players that are being healed can now still be knocked back by TNT. Did I say that right?
 * Arrows that are shot into blocks keep their position when reloading the world
 * Area of Effect clouds no longer try to spawn excessive numbers of particles when time of day is changed (MCPE-39595)
 * Mobs
 * Corrected the position of leads on Wolves
 * Tamed cats no longer slide around while sitting (MCPE-44491)
 * Fixed the missing Taiga Zombie Villager skin
 * Fixed a z-fighting texture issue on some Villager skins
 * Dyed leather horse armour colour no longer effects other horse armour (MCPE-43230)
 * Vindicators can now path correctly over carpet during raids
 * The Wither no longer plays its spawning animation when reloading a world (MCPE-32415)
 * Mobs will no longer path-find over Brewing Stands
 * Added a sound to indicate when a villager does not want to trade (Like during a raid)
 * Illager Captains now drop banners correctly even if the world is reloaded
 * Mobs will now spawn on double slabs (MCPE-30765)
 * Fixed the sitting model for cats that were previously tamed ocelots (MCPE-41929)
 * Fixed missing zombie villager sounds (MCPE-43329)
 * V2 zombie villagers now have the correct name in death messages instead of a placeholder name (MCPE-45932)
 * Mobs no longer get stuck when pathfinding on ladders (MCPE-43034)
 * Evokers no longer move too fast when moving towards villages in raids
 * Mobs no longer spawn inside leaves during raids
 * Villagers that are actively trading with players will no longer run and hide when the raid bell rings
 * Clerics now correctly pathfind to their job sites
 * Tamed tuxedo cats now use the proper texture (MCPE-43527)
 * Stray cats can no longer claim beds in villages for worlds converted from version 1.10 (MCPE-44299)
 * The ghast spinning model in monster spawners is now the correct size
 * Fixed wandering trader podzol and coral trades
 * Fletchers now trade 16 arrows instead of 5
 * Changed the cost of butcher's cooked rabbit trade
 * Leatherworker's saddle trade is lowered from 10 to 6 emeralds
 * Removed the sand trade from the wandering trader and adjusted the cost of a diamond hoe from tool smith villagers
 * Iron Golems no longer run to the world center after their village is destroyed (MCPE-45509)
 * Villagers without professions now follow regular schedules and will actually sleep, which they deeply need
 * Fixed the creeper model in some Marketplace maps
 * Converting a normal Pillager to a Captain with tag commands now displays the banner correctly
 * Blocks
 * Fixed various scenarios where certain blocks couldn't be placed until the game was restarted
 * Frosted ice blocks can now be broken (MCPE-41256)
 * Fixed Sea Grass texture brightness (MCPE-34795)
 * Bamboo leaves are now lighter (MCPE-42635)
 * Flowing lava once again turns into cobblestone when hit by water (MCPE-43990)
 * Red sandstone stairs now have correct textures on all sides (MCPE-20677)
 * Players no longer lose villager job site locations if they replace a job site block that is tied to an experienced villager
 * Village job site blocks now have consistent sound volume levels when used by players
 * Scaffolding can no longer be placed on Conduit blocks
 * The Bell now swings towards a player when it is hit (MCPE-42469)
 * Note Block particles now correctly correspond to the notes played
 * The grindstone now correctly combines and repairs two damaged items
 * Farmland now has the correct side and bottom textures (MCPE-42746)
 * Smokers now have the correct bottom texture (MCPE-43944)
 * Fixed door and trapdoor textures (MCPE-43173)
 * Cocoa beans now break and drop when pushed by pistons (MCPE-41868)
 * Slabs and other non-solid blocks once again prevent grass from growing on dirt (MCPE-42975)
 * Flowing water is no longer left behind after flowing over string (MCPE-36343)
 * Bells now ring when hit with splash and lingering potions
 * Composter growth particles now appear in the correct location
 * Blocks can once again be placed on unlit Redstone Ore (MCPE-44305)
 * Fixed animated textures for flowing lava and water on several texture packs
 * Items
 * Efficiency pickaxes now break packed ice at a faster rate (MCPE-23648)
 * Dropped items no longer prevent minecarts from being placed on rails
 * Empty glass bottles now stack correctly when removed from brewing stands (MCPE-42175)
 * Banner patterns can no longer be lost or duplicated when switching them in a loom with a full inventory
 * Using Pick Block on sweet berry bushes now gives the player the correct item (MCPE-41877)
 * Bone meal is now consumed correctly when used on grass
 * Cactus blocks of different growth stages can be smelted into green dye again (MCPE-42497)
 * Stripped birch wood is no longer used to craft acacia planks when playing on Realms (MCPE-44398)
 * Shields no longer appear too bright in item frames (MCPE-41222)
 * Updated the Illager Banner texture (MCPE-43233)
 * Barrels now appear in the proper place of the creative inventory (MCPE-43946)
 * Correct colors of wool are now displayed as a material required to create colored banners in the recipe book
 * The player's arm is no longer displaced in first person view after eating food (MCPE-40135)
 * Tinted spawn eggs are now properly scaled in item frames
 * World Generation
 * Fixed a bug on dedicated servers and Realms which could cause the wrong block types to generate in the world
 * Tweaked the number of job sites that generate in villages
 * User Interface
 * Updated the glass texture for locked maps in the Cartography Table UI (MCPE-43314)
 * Adjusted the Cartography Table screen to fit Android screens when using Classic UI
 * Pressing the Y button on controller on the Cartography output slot now only crafts the correct amount
 * Added controller tooltips for the Lectern screen
 * The villager trading screen no longer opens and closes if the player is standing too far away
 * Items that are split between slots in the villager trading screen still count as a total trade amount
 * The How to Play button on the Cartography Table now directs to the proper screen
 * Killing a wandering trader's llama can no longer display their inventory screen
 * The screen reader prompt no longer appears every time network settings are adjusted on Nintendo Switch
 * The 'Always Day' toggle now correctly animates and shows the correct setting (MCPE-43304)
 * Dates appear again next to player earned achievements in the Achievements menu
 * The 'Invite to Game' button is no longer enabled on Featured Servers
 * Going back to the Play screen (or Settings screen) will now properly select the previously selected tab when Text to Speech is enabled
 * The "Wheel Turning" button is now only shown once in the Minecraft VR settings
 * Made improvements to the patch notes to make sure the correct ones show up after an update
 * The Marketplace search screen now displays the proper pack icons
 * The 'New' tag will be properly removed from a Marketplace collection once it has been viewed
 * Fixed Marketplace sale items not showing the discount percentage
 * Commands
 * Further improvements to performance when using selectors with commands
 * Removed "tile" prefix in the '/give' command (MCPE-44667)
 * Made item names more consistent by removing “tile” from the beginning of some of them
 * Blocks and entities that aren't available in the Creative inventory no longer require the "minecraft" namespace when used as parameters in commands
 * After 'fishing_hook' is killed by command, players can now cast the hook again without having to cast twice
 * Killing a rideable entity no longer respawns its rider when killed in the same tick
 * The 'testforblock' command now works reliably with items renamed in the language files
 * Add-Ons and Script Engine
 * The Behavior Pack template once again contains the 'spawn_rules' folder
 * Removing a timer component and adding a new one should no longer have the new timer inherit the old timer's time value
 * Custom underwater mobs can now spawn naturally
 * Custom entities now correctly re-evaluate current target validity
 * 'getBlocks' now returns a 3D array of block objects
 * Fixed a scripting issue that could cause the player to float
 * 'ScriptAttackComponent' and ScriptCollisionBoxComponent' now correctly retrieve updated data
 * Pick Block now works correctly on non-vanilla entities that have been added using Add-Ons (MCPE-38205)
 * Functions ran on a game loop now use an origin which has Game Master permissions, not Owner permissions
 * Added a new constructor parameter to the 'ServerCommandOrigin' so that the Function Manager can create an instance with upgraded permissions
 * Player Position is now reported for the player feet like other mobs
 * Collision Box and Attack components report the correct data now
 * Updated templates for 1.12.0 with new resources, behaviors, documentation, and example packs can be downloaded from aka.ms/MinecraftAddons
 * Created a screen to view content log errors for Behavior and Resource Packs
 * The log screen can be opened using Ctrl + H after enabling in Profile Settings
 * Enabled content logging for creators on Bedrock Dedicated Server to debug pack errors
 * Mob events can now be toggled using the new '/mobevent' command
 * Particle emitters can now trigger slash commands, actor events, and MoLang expressions
 * Added the ability to play single animations at any time, overriding an entity's current state-based animation
 * Animations and particles can be spawned without being linked to entities using animation timelines
 * Sound effects can now be triggered by animation events
 * Added auto-complete to the Command Input field for command blocks
 * Delay in Ticks for Command Blocks
 * A delay can be added to the command block using the new field, measured in Redstone ticks
 * Data-Driven Crafting Recipes (Experimental)
 * Allows custom crafting recipes for shaped crafting, shapeless crafting, and furnaces using Behavior Packs
 * Recipe JSON files have been added to the Behavior Pack template
 * Add New Simple Item (Experimental)
 * New "simple" items can be added to the game using Behavior Packs
 * Currently, only a subset of components has been exposed, with more being added in future updates to allow more complex behaviors
 * Some items, such as food, are now data-driven and their JSON files have been added to the Behavior Pack template
 * Add New Simple Block (Experimental)
 * New "simple" blocks can be added to the game using Behavior Packs
 * Currently, only a subset of components has been exposed, with more being added in future updates to allow more complex behaviors
 * New Data-Driven Particles:
 * Llama Spit
 * Large Explosions
 * Colored Flames
 * Redstone Dust
 * Falling Dust
 * Lava
 * Enchanting Table
 * Conduit
 * New Data-Driven Animations:
 * Wolf
 * Fang Attack
 * Arrow
 * Shulker Bullet
 * Bow
 * Water Movement
 * Block API V0
 * New block events and two new APIs have been included to query for blocks:
 * APIs
 * getBlock(Ticking Area, x, y, z)
 * getBlock(Ticking Area, PositionObject)
 * getBlocks(Ticking Area, x min, y min, z min, x max, y max, z max)
 * getBlocks(Ticking Area, Minimum PositionObject, Maximum PositionObject)
 * Events
 * block_destruction_started
 * block_destruction_stopped
 * piston_moved_block
 * player_destroyed_block
 * player_placed_block
 * Item API V0
 * Basic item related events have been exposed to the Script Engine. This includes:
 * actor_acquired_item
 * actor_carried_item_changed
 * actor_dropped_item
 * actor_use_item
 * actor_equipped_armor
 * Inventory API V0
 * Basic inventory events have been exposed to the Script Engine. This includes:
 * inventory_container
 * armor_container
 * hand_container (note that the hand container will get you both the main hand and offhand)
 * hotbar_container
 * executeCommand API
 * Allows executing commands with a callback when the command is executed without using events
 * Only usable on Server Scripts
 * Event Data API
 * Data is contained in objects passed to callbacks under the data field
 * Custom events need to be registered (registerEvent) before being triggered