Minecraft - Village & Pillage - 1.11.0 (Bedrock)

Posted April 23, 2019

Village: Pillage: New Features: Changes: Fixes:
 * Updated Villages
 * Many new building types and enhanced village generation
 * Biome specific architecture for plains, desert, savannah, and taiga
 * New Villagers
 * Villagers have new clothing to indicate their level, profession, and biome
 * Added Mason and Nitwit villagers
 * Villagers now sleep in beds
 * Villagers now visit their job sites during the day and go home at night
 * Greatly improved villager pathfinding
 * Villagers in existing worlds will convert to new villagers (if they are not part of a template world)
 * Zombie Villagers now have biome-specific and profession skin layers
 * Village Job Sites
 * Villagers can now take on a new profession when near a job site block
 * While villagers claim these sites, they also have functions for players
 * Cartography Table - Provides an easier way to copy and enlarge maps. Maps can be locked by using glass panes
 * Grindstone - Used to repair weapons and tools, plus disenchanting
 * Barrel - Stores items like a chest but can still be opened with blocks on top of it
 * Smoker - Cooks food much faster than a furnace
 * Blast Furnace - Faster ore smelting
 * Composter - Adding enough crops will produce bone meal
 * Stonecutter - Easy crafting for stone and cobblestone items
 * Smithing Table and Fletching Table - Functionality coming in a later update
 * Villager Trading
 * Added brand new villager trades (169044)
 * Villagers now have a visual based trading system and will hold up an item they wish to trade if the player is holding something they want
 * When villagers make trades, they gain experience. When they gain enough experience, they level up. Leveling up unlocks new trades
 * Villagers will resupply their trades when arriving at their job site (172559)
 * Wandering Trader
 * A villager mob that will appear at a village's gathering site periodically and stays for a period of 2-3 game days
 * This trader offers items from a wide variety of different biomes, random dyes, and other rare materials
 * Accompanied on their journey by two fancy llamas!
 * Bells
 * When rung, all villagers will run into their houses
 * Bells ring when players interact with them or are powered by redstone
 * Pillager Outposts
 * The new tower hangout for pillagers that generate in the same biomes as villages
 * Pillagers will respawn around the tower
 * Clear them out and score some loot!
 * Illager Captain
 * Can be found holding a banner in pillager outposts
 * The player that kills a captain will be given the Bad Omen effect
 * Raids
 * When a player enters a village with Bad Omen, a raid will be triggered
 * Pillager enemies will attack a village in waves
 * Players that successfully defend a village from a raid will receive the Hero of the Village effect, giving a steep discount on trades with villagers
 * Ravager
 * A powerful, new enemy mob found in illager patrols and during village raids
 * When running, it can destroy some blocks like crops so watch out!
 * Can be ridden into battle by illagers
 * Pillager Patrols
 * Groups of illagers, pillagers, and ravagers can be found patrolling the overworld
 * Campfire
 * A new light source to cozy up your village
 * Works great as a fireplace in a home, with no fire spread to worry about
 * Throw some food on it and become a campfire cooking pro!
 * Sweet Berries
 * A new source of food
 * Sweet Berry Bushes can be found in Taiga biomes
 * Watch out for thorns!
 * Bamboo Jungle
 * Bamboo is now generated in Jungles and more densely in the new Bamboo Jungle biome
 * New Achievements
 * Plethora of Cats - Befriend twenty stray cats (20G)
 * Kill the Beast! - Defeat a Ravager (30G)
 * Buy Low, Sell High - Trade for the best possible price (50G)
 * Disenchanted - Use a Grindstone to get experience from an enchanted item (20G)
 * We're being attacked - Trigger a Pillager Raid (20G)
 * Sound the Alarm! - Ring the bell with a hostile enemy in the village (20G)
 * I've got a bad feeling about this - Kill a Pillager Captain (20G)
 * Roaming Skin Choice
 * When choosing a skin from a skin pack, the selected skin will now be selected automatically on other Bedrock devices using the same account
 * Some skin packs may not be eligible for roaming selection
 * Accessibility Features
 * Text to Speech can now be enabled to read in-game chat
 * UI Screen Reader can be enabled to say the name of interface controls and their current state
 * Accessibility features can be enabled in Settings
 * Note on World Generation: In order to deliver the coolest generated villages possible, some world seeds may have villages generate in different areas than they used to before this update
 * A fresh new batch of seeds are now available in the Seed Picker when creating a new world
 * Added even more new textures to blocks and items, including stained glass
 * Increased the amount of scaffolding that can be placed out from its initial support
 * Changes to the way cats spawn in villages:
 * Cats now respawn based on number of beds in the village
 * The number of cats = 1/4 the number of beds
 * Cat total caps at 10 cats per village
 * Lecterns now emit a redstone signal when turning pages
 * Darkened portions of the game's menus to provide stronger contrast for accessibility
 * Crashes/Performance
 * Improved the performance when opening the player inventory with the crafting recipes open (MCPE-41772, MCPE-41166, MCPE-27167)
 * Fixed several crashes that could occur during gameplay
 * Fixed a crash that occurred when using invalid characters on signs (MCPE-41671)
 * Fixed a crash that could occur when enabling Texel Anti-Aliasing
 * Fixed a crash that could occur when spawning a Vile Spider from the MINECON Add-On pack
 * Fixed a crash that could occur on Bedrock Dedicated Server
 * Using pick block on a nether portal no longer causes the game to crash (MCPE-41735)
 * Giving the player a cobblestone wall variant no longer crashes the game (MCPE-41657)
 * Fixed a crash that could occur when selecting Save & Quit on Nintendo Switch
 * Fixed a crash that could occur when signing in or out of Xbox Live on Xbox One
 * Fixed a crash that could occur when resuming gameplay while connected to a server
 * Fixed a crash that could occur when replacing a world with an unsynced world
 * General
 * Windows 10 players with Minecraft installed on a different drive no longer get an error message saying that they are out of storage space, unless they are truly out of space (MCPE-32501)
 * The Treasure Hunter Achievement can now be unlocked when using a treasure map in the off-hand slot (MCPE-33382)
 * Global resource packs will now stay applied if you revisit the settings screen after restarting the game, then restarting the game
 * Disabling the Multiplayer Game setting will now apply when the world is packaged as a world template
 * Players on Xbox are no longer prompted to sign into Xbox Live if they have already done so
 * Made further improvements to world saving, to prevent worlds becoming disappearing from the world list
 * Players can view skin selection menu when offline on Nintendo Switch without receiving the internet connection message
 * Nintendo Switch payers can now select the Super Mario skins from the expanded skin pack list while in game
 * Fixed an issue with renewing Realms on Windows 10 (REALMS-1319)
 * Gameplay
 * Players no longer float around beds while sleeping (MCPE-41344)
 * Players can now climb vines and ladders using the jump button again (MCPE-40535)
 * Fixed players falling through blocks at around 65K blocks on the X or Z axes (MCPE-39299)
 * Players using VR Controllers no longer fly after swimming (MCPE-39833)
 * Players can no longer suffocate in the ground while spawning into the world (MCPE-42310)
 * TNT now knocks back healing players
 * World Generation
 * Fixed mineshaft generation - no longer generate in a giant cluster and should more closely resemble those found in the Java Edition (MCPE-28485)
 * Mesa Plateau biomes now generate more like those in the Java Edition
 * Mobs
 * Villagers will actually follow proper etiquette and close doors behind them (MCPE-41170)
 * Mobs can now path their way through waterlogged blocks, such as seagrass (MCPE-37005)
 * Underwater mobs no longer spawn on land (MCPE-40783)
 * Panda eating animation is now faster. Om nom nom! (MCPE-40743)
 * Shulkers now have a chance to drop more shulker shells when killed with looting  (MCPE-39893)
 * Vindicators no longer become passive when renamed (MCPE-27927)
 * Guardians no longer spawn outside water (MCPE-39941)
 * Pandas no longer roll into dangerous blocks
 * Creepers can now spawn in a 1.8 high space, like under trapdoors (MCPE-24120)
 * Skeletons once again turn before shooting
 * Skeleton horses spawned in from earlier versions can be ridden once again (MCPE-40857)
 * Tamed cats now lay on their sides when sleeping on a bed (MCPE-40726)
 * Mobs now rotate correctly after exiting boats (MCPE-41341)
 * Farmer villagers no longer produce infinite amounts of bread (MCPE-33608)
 * Drowned converted from zombies will now attack players
 * Villagers no longer get stuck on lanterns
 * Reduced the range of drowned attacking the nearest player
 * Blocks
 * Fixed particles not appearing while mining blocks
 * Seagrass can no longer delete blocks above it as it grows (MCPE-43617)
 * XP can now be stored for auto smelters using furnaces, blast furnaces, and smokers
 * Coral plants and sea grass now break when a supporting block is removed
 * Smooth and Chiselled Quartz blocks no longer have directional placement (MCPE-39074)
 * Scaffolding placed over the void now supports the player (MCPE-38064)
 * Using Ctrl + Pick block no longer creates a new bed with extra data attached (MCPE-42494)
 * Surrounded leaves are now the correct color
 * Items
 * Banners can once again be copied in the crafting grid (MCPE-42534)
 * Fixed some items having invisible bits when placed in item frames (MCPE-42415)
 * Maps once again show underwater terrain differences (MCPE-40740)
 * Smelting stone into smooth stone now gives XP (MCPE-41551)
 * The fishing bobber now floats slightly higher in water (MCPE-32976)
 * Silk touch tools now work correctly right up to their very last use (MCPE-41789)
 * Renamed Firework Stars and Firework Rockets now display their new names
 * Fixed an item duplication issue that involved sticky pistons
 * Leather horse armour is now properly coloured (MCPE-40124)
 * Banners no longer render as wall variants when held (MCPE-41228)
 * Shields held in the off-hand are no longer upside-down (MCPE-41221)
 * Creative players no longer get additional buckets when collecting water or lava (MCPE-37070)
 * Renaming items using an anvil no longer increases the prior work penalty (MCPE-36931)
 * Signs can now be used as fuel in furnaces (MCPE-35740)
 * Chorus fruit now plays the teleport sound after eating it
 * User Interface
 * Fixed signs not having a text limit, leading to performance issues (MCPE-42647)
 * Items can now be split if they are spread in a crafting grid on touch devices
 * The on-screen keyboard no longer obscures text entry when writing in a book on Xbox One
 * The outline of the saddle item on the horse inventory screen now matches the new saddle texture
 * Fixed the lack of controller tooltip for interacting with the lectern
 * Global resource reset message now appears if the load screen is taking too long on some devices (MCPE-39045)
 * Ratings button for server consumables now shows 'Rate this pack!' instead of the purchase button
 * Commands
 * Fixed performance issues when using selectors with commands
 * The 'replaceitem' command now takes selector arguments into account when replacing items in the offhand slot
 * Fixed command suggestion icons offset (MCPE-41169)
 * Different cauldron types will no longer overwrite each other in the player's inventory when using the give command
 * End portal blocks no longer drop as items when destroyed using the 'setblock' command (MCPE-42991)
 * Add-Ons and Script Engine
 * Fixed pivot point changes to Endermen made with Add-Ons
 * A component group is now correctly removed on second activation of 'minecraft:damage_sensor'
 * Target selectors are no longer case-specific
 * Scoreboard scores are no longer saved earlier than other information when exiting a world
 * Leash positions now use vanilla positions if not specified in the pack
 * Renamed blocks in resource packs now keep their custom names
 * Fixed baby Zombie Pigman sword scale with Add-Ons